![]() The level editor uses SotFSRepack (a utility I developed using BinderTool's core files) to repack changed files to the game archives.Unfortunately, not right now, for a couple reasons. If it's my own SotFS, I get to move items around too, right?Ī. ![]() Basically, the community can design their own version of what the SotFS edition of DkS2 attempted to do, for either personal use or community distribution. Essentially, this gives modders the ability to redesign levels by moving (or removing) enemies that already exist in any level (except for Chasm of Old), as well as by adding entirely new enemies of any type that exists in the game. ![]() If you've used Wulf's MSBEditor for DkS1, it's similar to that. This should make usage of the tool significantly easier.Ī. There are likely better tools available through FromSoftware-modding Discord servers, but if you'd still like to use this, just be aware that it's "as-is" at this point.Īll units will now show their correct coordinates within the editor (before now, many were bugged). Please note that I am unable to provide support for this mod any longer, as I have not touched it in years. Special thanks to Atvaark for developing BinderTool
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